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#Twinbee paradise psp
The PSP version is missing the two-player mode. It’s also the last proper TwinBee game featuring the main staff, including Shuzilow.HA, so in a sense it closes an era.Īll three ports – PlayStation, Saturn, and PSP – are perfect ports of the arcade game, with some added voice acting. Yahho! sort of feels like a melancholic goodbye, a final departure for the series. Because of this, like Salamander 2, TwinBee Yahho! could be considered a case of style over substance – it clearly lacks the length and variety of the Parodius titles – yet it accomplishes perfectly the creators’ goal, to realize the ultimate anime shooter. On the other hand, it’s also way too short, and you’ll blaze through all six stages before you even know it.
#Twinbee paradise full
On one hand, it’s much more full of energy, especially compared to the lackadaisical Pop’n TwinBee. TwinBee Yahho! is much faster paced than the previous games, which is both its greatest strength and its greatest weakness. Near the end, you take down a giant mech replication of Alice, piloted by the Archduke Nonsense himself.
#Twinbee paradise series
The series has always owed a debt to Lewis Carroll’s nonsense masterpiece Alice in Wonderland, so Yahho! goes full force by featuring a level filled with gigantic stampeding Cheshire Cats, and a boss battle against a prancing Tweedle Dum / Tweedle Dee duo. Warumon’s battleship, your ships will automatically swerve sideways to avoid colliding with it, which is a little disorienting at first, but looks really cool. In a later stage, in a battle against Dr. After taking damage, he tries to make an escape, so your ships automatically kick into a loop-de-loop, causing the whole world to turn upside down as you continue pursuit. There are some extremely cool pseudo-3D effects, like when you face off against Ace in the first level. The six stages are bright and colorful as usual, and more detailed than ever. The music is again nothing less than exceptional, a true work of art, and suits the action perfectly. The voice actors are the same as the TwinBee Paradise drama series. In addition to the intro and ending cutscenes, the pilots and characters pop in to chatter during gameplay, narrating the action and trading barbs with boss characters. The overall look of the game seems to pop out from an ‘80s anime. The intro features a vocal theme song with karaoke subtitles. Normal mode lets you play the whole game, while Special is the equivalent to a second loop, with higher difficulty and a different color palette for the stages. There are also three gameplay modes: Practice mode is for beginners and makes it easier to obtain power-ups, though it only lasts until the third stage (unless you can fulfill certain conditions).
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Also, having a secondary weapon in each hand is dangerous as that doesn’t leave any free hands to destroy the ground enemies. However, since your ships hold these weapons in their arms, any slight contact with the enemy will remove them. These secondary weapons end up becoming the primary source of your firepower – it sure is better to get a ready-to-use flamethrower than to wait through four or five white bells to increase your regular shot. GwinBee also reappears as a temporary companion, and Michael, the angelic pig from the Parodius games, makes a hidden cameo appearance in a similar capacity.
You can equip two of these at once, one in each hand. These includes the spread bomb, a flame thrower, a 4-way shot, a bazooka, and a Vulcan cannon.
![twinbee paradise twinbee paradise](https://i.ytimg.com/vi/h_Pn6Sj5m1E/maxresdefault.jpg)
The energy bar and better control over the Options from the previous game are sorely missed.Īlso new are secondary weapons, found by destroying targets on the ground. Despite this variety, Yahho!‘s arcade nature results in a less balanced game than Pop’n TwinBee.
#Twinbee paradise generator
However, TwinBee Yahho! lets you choose between four charge beams: there’s the usual fire bullet from Detana!! TwinBee (which is the most effective), a flurry of fists (with the boxing gloves the heroes wear in Parodius games), an unlimited bunshin Option generator that lets you throw them at enemies (you’ll never need the green bell, but the lack of an extra weapon is rough), and finally a homing ground bomb (useful when your arms are broken). The gameplay is closer to Detana than Pop’n, with the return of the charge attacks. A nicely animated intro shows Queen Melody imprisoned, as her loyal soldier Ace laments helplessly. The princess’s fairy companion, Flute, manages to escape, and alerts the TwinBee crew of their predicament, who set off to stage a rescue.
![twinbee paradise twinbee paradise](https://live.staticflickr.com/5198/7091136907_90b23b08d5_b.jpg)
Its ruler, Princess Melody, has been kidnapped by Archduke Nonsense, who has stolen her Harp of Happiness. The story takes place in the Land of Wonders. It was developed by the Parodius team after their work on Gokujou Parodius.
![twinbee paradise twinbee paradise](https://img.mandarake.co.jp/webshopimg/03/00/930/0300099930/03000999300.jpg)
TwinBee Yahho! was released in 1995 in the arcades to celebrate the tenth anniversary of the series, and ported the same year to PlayStation and Saturn in a Deluxe Pack along with Detana!! TwinBee.